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Very good game. Will you make a full game from it?

Hey thank you ! We have no plans to turn it into a full game currently, because we're already working on our previous jam game, How to Dice Mushrooms. I suggest you to try it, you might like it, and we need feedback to make it as good as possible !

Actually, I lied, we ended up working on the game further, it's now titled Midnight Blood Rush, and the demo is playable here : https://guilloteam.itch.io/midnight-blood-rush.

I hope you'll like it !

Amazing news. Good luck.

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really fun! wish i could've played a run longer to become some vampire god.

Thank you very much, glad you liked it!

Hey ! We kept working on the game, it's now titled Midnight Blood Rush, you can play the demo here : https://guilloteam.itch.io/midnight-blood-rush

I hope you'll have as much fun playing it as we had making it ! And stay tuned for the full release !

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Great job! How did you guys get the damage screen effect to work in WebGL? I know you can't use post processing so I am impressed.

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Thank you very much!

I'll let our devs answer with maybe more specific details, but I know that this effect is handled by a shader which swap element colors and not through post process!

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Actually you can now use postprocessing in webgl ! We use some depth field and color correction, but the damage effect is not actually done with a postprocess.

We have quite an original way to make assets : textures are not drawn using normal colors, but instead look like this :

The idea is to make the rendering using a palette of 4 color : in the texture, the red component is the amount of the first color, the green the amount of the second, etc. It forces artists to use a reduced amount of colors, which is great for graphical coherence, and it allows us to vary the palette over time to do a lot of cool effects. Because palettes are just a set of color, it is possible to mix them using the Color.Lerp function.

 When the player gets damaged, we make all palettes turn into black except for one color that is very bright white (it allows hdr colors to make things glow), but it's also used to make the day/night effect more visible, and to make the enemy hurt animations. I really love this system, it's quite powerful !

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Wow! That is a really cool system! I am very into restrictive color pallets and that is a super smart way to do that.

Thank you so much for the explanation!

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Hey ! We kept working on the game, it's now titled Midnight Blood Rush, you can play the demo here : https://guilloteam.itch.io/midnight-blood-rush

I hope you'll have as much fun playing it as we had making it ! And stay tuned for the full release !

An awesome game by GuilloTeam, as usual!

Nice gameplay loop, the combat is satisfying when you get used to it!
Upgrades implementation is superb - weighing up the choice between your remaining time and an upgrade makes for a good time!
Art and music are also great, as I have come to expect from you guys!

Unfortunately I encountered a bug - the Archbishop disappeared underground and never returned!

Congrats on making a great entry for Ludum Dare - i'm sure you'll do really well :)

Thanks a lot Harvey! Glad you liked the game!

Yeah, some bugs remained, testing time has been limited to its minimum haha!